Recon Ship

Amarr Recon Ship CPU PowerGrid Capacitor Capacity Recharge time Max Velocity Capacity Drone Capacity Drone Bandwidth H/M/L Slots Turret Launcher Rig Slots Calibration Maximum Targeting Range Max Locked Targets Targeting Speed Scan Resolution Signature Radius Gravimetric Sensor Strength LADAR Sensor Strength Magnetometric Sensor Strength RADAR Sensor Strength Shield Capacity Shield recharge time Shield Resistance EM/Ki/Ex/Th Armor Hitpoints Armor Resistance EM/Ki/Ex/Th Structure Base price Mass Volume Inertia Modifier Warp Speed
Curse 380 900 1,250.00 343,750.00 185 345.00 150.00 50.00 5/6/4 2 4 2 400.00 130,000.00 10 4,500 281.00 150.00 0.00 0.00 0.00 28.00 1,238.00 1,250,000.00 0/62.5/85/20 1,463 60/53.1/70/35 872 15,022,426 12,500,000.00 120,000.00 0.65 3.75AU
Pilgrim 350 950 1,250.00 343,750.00 175 315.00 150.00 50.00 4/5/5 3 0 2 400.00 104,000.00 7 4,500 215.00 156.00 0.00 0.00 0.00 24.00 788.00 1,250,000.00 0/55/80/20 1,800 60/43.7/60/35 872 15,013,042 12,500,000.00 120,000.00 0.65 3.75AU
Caldari Recon Ship CPU PowerGrid Capacitor Capacity Recharge time Max Velocity Capacity Drone Capacity Drone Bandwidth H/M/L Slots Turret Launcher Rig Slots Calibration Maximum Targeting Range Max Locked Targets Targeting Speed Scan Resolution Signature Radius Gravimetric Sensor Strength LADAR Sensor Strength Magnetometric Sensor Strength RADAR Sensor Strength Shield Capacity Shield recharge time Shield Resistance EM/Ki/Ex/Th Armor Hitpoints Armor Resistance EM/Ki/Ex/Th Structure Base price Mass Volume Inertia Modifier Warp Speed
Falcon 500 700 1,093.75 343,750.00 170 315.00 0.00 0.00 4/7/3 2 2 2 400.00 120,000.00 7 4,500 200.00 180.00 28.00 0.00 0.00 0.00 1,603.00 1,250,000.00 0/55/60/60 956 60/43.7/10/72.5 872 14,871,496 14,000,000.00 96,000.00 0.50 3.75AU
Rook 600 600 1,062.50 343,750.00 180 305.00 0.00 0.00 5/7/3 2 5 2 400.00 150,000.00 10 4,500 259.00 173.00 32.00 0.00 0.00 0.00 1,688.00 1,250,000.00 0/62.5/60/70 956 60/53.1/10/79.4 872 15,001,492 14,000,000.00 96,000.00 0.59 3.75AU
Gallente Recon Ship CPU PowerGrid Capacitor Capacity Recharge time Max Velocity Capacity Drone Capacity Drone Bandwidth H/M/L Slots Turret Launcher Rig Slots Calibration Maximum Targeting Range Max Locked Targets Targeting Speed Scan Resolution Signature Radius Gravimetric Sensor Strength LADAR Sensor Strength Magnetometric Sensor Strength RADAR Sensor Strength Shield Capacity Shield recharge time Shield Resistance EM/Ki/Ex/Th Armor Hitpoints Armor Resistance EM/Ki/Ex/Th Structure Base price Mass Volume Inertia Modifier Warp Speed
Arazu 420 750 1,156.25 343,750.00 180 315.00 40.00 40.00 4/6/4 3 1 2 400.00 112,000.00 7 4,500 210.00 162.00 0.00 0.00 26.00 0.00 1,125.00 1,250,000.00 0/70/60/40 1,294 60/67.5/10/51.2 872 14,962,526 12,500,000.00 116,000.00 0.65 3.75AU
Lachesis 450 800 1,125.00 343,750.00 190 320.00 40.00 40.00 5/7/3 3 3 2 400.00 140,000.00 10 4,500 270.00 155.00 0.00 0.00 30.00 0.00 1,125.00 1,250,000.00 0/77.5/60/50 1,406 60/75.6/10/59.4 872 15,072,684 12,500,000.00 116,000.00 0.65 3.75AU
Minmatar Recon Ship CPU PowerGrid Capacitor Capacity Recharge time Max Velocity Capacity Drone Capacity Drone Bandwidth H/M/L Slots Turret Launcher Rig Slots Calibration Maximum Targeting Range Max Locked Targets Targeting Speed Scan Resolution Signature Radius Gravimetric Sensor Strength LADAR Sensor Strength Magnetometric Sensor Strength RADAR Sensor Strength Shield Capacity Shield recharge time Shield Resistance EM/Ki/Ex/Th Armor Hitpoints Armor Resistance EM/Ki/Ex/Th Structure Base price Mass Volume Inertia Modifier Warp Speed
Huginn 400 750 1,062.50 343,750.00 215 315.00 40.00 40.00 6/6/3 3 3 2 400.00 125,000.00 10 4,500 303.00 127.00 0.00 28.00 0.00 0.00 1,322.00 1,250,000.00 62.5/40/60/50 1,181 88.7/25/10/59.4 872 14,988,558 10,750,000.00 85,000.00 0.65 3.75AU
Rapier 450 750 1,093.75 343,750.00 200 315.00 40.00 40.00 4/6/4 3 1 2 400.00 100,000.00 7 4,500 220.00 132.00 0.00 24.00 0.00 0.00 1,322.00 1,250,000.00 50/40/60/40 1,069 85/25/10/51.2 872 14,990,532 10,750,000.00 85,000.00 0.65 3.75AU
Amarr Recon Ship Description
Curse Name: Curse
Hull: Arbitrator
Role: Combat Recon Ship

Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault ship, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.

Developer: Khanid Innovation

In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.

Amarr Cruiser Skill Bonus: 5% bonus to Tracking Disruptor effectiveness and 10% bonus to drone hit points and damage per level.

Recon Ships Skill Bonus: 40% bonus to Energy Vampire and Energy Neutralizer range and 20% bonus to Energy Vampire and Energy Neutralizer transfer amount per level
Pilgrim Name: Pilgrim
Hull: Arbitrator
Role: Force Recon Ship

Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.

Developer: Carthum Conglomerate

Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. On the other hand, their electronic and shield systems tend to be rather limited.

Amarr Cruiser Skill Bonus: 5% bonus to Tracking Disruptor effectiveness and 10% bonus to drone hit points and damage per level.

Recon Ships Skill Bonus: 20% bonus to Energy Vampire and Energy Neutralizer transfer amount and -96% to -100% reduction in Cloaking Device CPU use per level

Role Bonus: 80% reduction in liquid ozone consumption for cynosural field generation and 50% reduction in cynosural field duration.

Note: can fit covert cynosural field generators
Caldari Recon Ship Description
Falcon Name: Falcon
Hull: Blackbird
Role: Force Recon Ship

Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.

Developer: Ishukone

Most of the recent designs off their assembly line have provided for a combination that the Ishukone name is becoming known for: great long-range capabilities and shield systems unmatched anywhere else.

Caldari Cruiser Skill Bonus: 10% reduction in ECM Target Jammer capacitor use and 20% bonus to ECM Target Jammer optimal range per level

Recon Ships Skill Bonus: 20% bonus to ECM Target Jammer strength and -96% to -100% reduction in Cloaking Device CPU use per level

Role Bonus: 80% reduction in liquid ozone consumption for cynosural field generation and 50% reduction in cynosural field duration.

Note: can fit covert cynosural field generators
Rook Name: Rook
Hull: Blackbird
Role: Combat Recon Ship

Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault ship, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.

Developer: Kaalakiota

As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.

Caldari Cruiser Skill Bonus: 10% reduction in ECM Target Jammer capacitor use and 20% bonus to ECM Target Jammer optimal range per level

Recon Ships Skill Bonus: 20% bonus to ECM Target Jammer strength per level and 5% bonus to heavy and light missile kinetic damage.
Gallente Recon Ship Description
Arazu Name: Arazu
Hull: Celestis
Role: Force Recon Ship

Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.

Developer: Duvolle Labs

Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.

Gallente Cruiser Skill Bonus: 5% bonus to Medium Hybrid Turret damage and 5% bonus to Remote Sensor Dampener effectiveness per level

Recon Ships Skill Bonus: 20% bonus to warp disruptor range and -96% to -100% reduction in Cloaking Device CPU use per level

Role Bonus: 80% reduction in liquid ozone consumption for cynosural field generation and 50% reduction in cynosural field duration.

Note: can fit covert cynosural field generators
Lachesis Name: Lachesis
Hull: Celestis
Role: Combat Recon Ship

Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault ship, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.

Developer: Roden Shipyards

Unlike most Gallente ship manufacturers, Roden Shipyards tend to favor missiles over drones and their ships generally possess stronger armor. Their electronics capacity, however, tends to be weaker than that of their competitors'.

Gallente Cruiser Skill Bonus: 5% bonus to Medium Hybrid Turret damage and 5% bonus to Remote Sensor Dampener effectiveness per level

Recon Ships Skill Bonus: 20% bonus to warp disruptor range and 5% bonus to Heavy Missile Launcher and Assault Missile Launcher rate of fire per level
Minmatar Recon Ship Description
Huginn Name: Huginn
Hull: Bellicose
Role: Combat Recon Ship

Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault ship, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.

Developer: Boundless Creation

Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential.

Minmatar Cruiser Skill Bonus: 5% bonus to Medium Projectile Turret rate of fire and 7.5% bonus to target painter effectiveness per level

Recon Ships Skill Bonus: 60% bonus to stasis webifier range and 5% bonus to Heavy Missile Launcher, heavy assault missile launcher and Assault Missile Launcher rate of fire per level
Rapier Name: Rapier
Hull: Bellicose
Role: Force Recon Ship

Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.

Developer: Core Complexion

Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.

Minmatar Cruiser Skill Bonus: 5% bonus to Medium Projectile Turret rate of fire and 7.5% bonus to target painter effectiveness per level

Recon Ships Skill Bonus: 60% bonus to stasis webifier range and -96% to -100% reduction in Cloaking Device CPU use per level

Role Bonus: 80% reduction in liquid ozone consumption for cynosural field generation and 50% reduction in cynosural field duration.

Note: can fit covert cynosural field generators
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