Recon Ship
| Amarr Recon Ship | CPU | PowerGrid | Capacitor Capacity | Recharge time | Max Velocity | Capacity | Drone Capacity | Drone Bandwidth | H/M/L Slots | Turret | Launcher | Rig Slots | Calibration | Maximum Targeting Range | Max Locked Targets | Targeting Speed | Scan Resolution | Signature Radius | Gravimetric Sensor Strength | LADAR Sensor Strength | Magnetometric Sensor Strength | RADAR Sensor Strength | Shield Capacity | Shield recharge time | Shield Resistance EM/Ki/Ex/Th | Armor Hitpoints | Armor Resistance EM/Ki/Ex/Th | Structure | Base price | Mass | Volume | Inertia Modifier | Warp Speed |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Curse | 380 | 900 | 1,250.00 | 343,750.00 | 185 | 345.00 | 150.00 | 50.00 | 5/6/4 | 2 | 4 | 2 | 400.00 | 130,000.00 | 10 | 4,500 | 281.00 | 150.00 | 0.00 | 0.00 | 0.00 | 28.00 | 1,238.00 | 1,250,000.00 | 0/62.5/85/20 | 1,463 | 60/53.1/70/35 | 872 | 15,022,426 | 12,500,000.00 | 120,000.00 | 0.65 | 3.75AU |
| Pilgrim | 350 | 950 | 1,250.00 | 343,750.00 | 175 | 315.00 | 150.00 | 50.00 | 4/5/5 | 3 | 0 | 2 | 400.00 | 104,000.00 | 7 | 4,500 | 215.00 | 156.00 | 0.00 | 0.00 | 0.00 | 24.00 | 788.00 | 1,250,000.00 | 0/55/80/20 | 1,800 | 60/43.7/60/35 | 872 | 15,013,042 | 12,500,000.00 | 120,000.00 | 0.65 | 3.75AU |
| Caldari Recon Ship | CPU | PowerGrid | Capacitor Capacity | Recharge time | Max Velocity | Capacity | Drone Capacity | Drone Bandwidth | H/M/L Slots | Turret | Launcher | Rig Slots | Calibration | Maximum Targeting Range | Max Locked Targets | Targeting Speed | Scan Resolution | Signature Radius | Gravimetric Sensor Strength | LADAR Sensor Strength | Magnetometric Sensor Strength | RADAR Sensor Strength | Shield Capacity | Shield recharge time | Shield Resistance EM/Ki/Ex/Th | Armor Hitpoints | Armor Resistance EM/Ki/Ex/Th | Structure | Base price | Mass | Volume | Inertia Modifier | Warp Speed |
| Falcon | 500 | 700 | 1,093.75 | 343,750.00 | 170 | 315.00 | 0.00 | 0.00 | 4/7/3 | 2 | 2 | 2 | 400.00 | 120,000.00 | 7 | 4,500 | 200.00 | 180.00 | 28.00 | 0.00 | 0.00 | 0.00 | 1,603.00 | 1,250,000.00 | 0/55/60/60 | 956 | 60/43.7/10/72.5 | 872 | 14,871,496 | 14,000,000.00 | 96,000.00 | 0.50 | 3.75AU |
| Rook | 600 | 600 | 1,062.50 | 343,750.00 | 180 | 305.00 | 0.00 | 0.00 | 5/7/3 | 2 | 5 | 2 | 400.00 | 150,000.00 | 10 | 4,500 | 259.00 | 173.00 | 32.00 | 0.00 | 0.00 | 0.00 | 1,688.00 | 1,250,000.00 | 0/62.5/60/70 | 956 | 60/53.1/10/79.4 | 872 | 15,001,492 | 14,000,000.00 | 96,000.00 | 0.59 | 3.75AU |
| Gallente Recon Ship | CPU | PowerGrid | Capacitor Capacity | Recharge time | Max Velocity | Capacity | Drone Capacity | Drone Bandwidth | H/M/L Slots | Turret | Launcher | Rig Slots | Calibration | Maximum Targeting Range | Max Locked Targets | Targeting Speed | Scan Resolution | Signature Radius | Gravimetric Sensor Strength | LADAR Sensor Strength | Magnetometric Sensor Strength | RADAR Sensor Strength | Shield Capacity | Shield recharge time | Shield Resistance EM/Ki/Ex/Th | Armor Hitpoints | Armor Resistance EM/Ki/Ex/Th | Structure | Base price | Mass | Volume | Inertia Modifier | Warp Speed |
| Arazu | 420 | 750 | 1,156.25 | 343,750.00 | 180 | 315.00 | 40.00 | 40.00 | 4/6/4 | 3 | 1 | 2 | 400.00 | 112,000.00 | 7 | 4,500 | 210.00 | 162.00 | 0.00 | 0.00 | 26.00 | 0.00 | 1,125.00 | 1,250,000.00 | 0/70/60/40 | 1,294 | 60/67.5/10/51.2 | 872 | 14,962,526 | 12,500,000.00 | 116,000.00 | 0.65 | 3.75AU |
| Lachesis | 450 | 800 | 1,125.00 | 343,750.00 | 190 | 320.00 | 40.00 | 40.00 | 5/7/3 | 3 | 3 | 2 | 400.00 | 140,000.00 | 10 | 4,500 | 270.00 | 155.00 | 0.00 | 0.00 | 30.00 | 0.00 | 1,125.00 | 1,250,000.00 | 0/77.5/60/50 | 1,406 | 60/75.6/10/59.4 | 872 | 15,072,684 | 12,500,000.00 | 116,000.00 | 0.65 | 3.75AU |
| Minmatar Recon Ship | CPU | PowerGrid | Capacitor Capacity | Recharge time | Max Velocity | Capacity | Drone Capacity | Drone Bandwidth | H/M/L Slots | Turret | Launcher | Rig Slots | Calibration | Maximum Targeting Range | Max Locked Targets | Targeting Speed | Scan Resolution | Signature Radius | Gravimetric Sensor Strength | LADAR Sensor Strength | Magnetometric Sensor Strength | RADAR Sensor Strength | Shield Capacity | Shield recharge time | Shield Resistance EM/Ki/Ex/Th | Armor Hitpoints | Armor Resistance EM/Ki/Ex/Th | Structure | Base price | Mass | Volume | Inertia Modifier | Warp Speed |
| Huginn | 400 | 750 | 1,062.50 | 343,750.00 | 215 | 315.00 | 40.00 | 40.00 | 6/6/3 | 3 | 3 | 2 | 400.00 | 125,000.00 | 10 | 4,500 | 303.00 | 127.00 | 0.00 | 28.00 | 0.00 | 0.00 | 1,322.00 | 1,250,000.00 | 62.5/40/60/50 | 1,181 | 88.7/25/10/59.4 | 872 | 14,988,558 | 10,750,000.00 | 85,000.00 | 0.65 | 3.75AU |
| Rapier | 450 | 750 | 1,093.75 | 343,750.00 | 200 | 315.00 | 40.00 | 40.00 | 4/6/4 | 3 | 1 | 2 | 400.00 | 100,000.00 | 7 | 4,500 | 220.00 | 132.00 | 0.00 | 24.00 | 0.00 | 0.00 | 1,322.00 | 1,250,000.00 | 50/40/60/40 | 1,069 | 85/25/10/51.2 | 872 | 14,990,532 | 10,750,000.00 | 85,000.00 | 0.65 | 3.75AU |
| Amarr Recon Ship | Description |
|---|---|
| Curse | Name: Curse Hull: Arbitrator Role: Combat Recon Ship Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault ship, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority. Developer: Khanid Innovation In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat. Amarr Cruiser Skill Bonus: 5% bonus to Tracking Disruptor effectiveness and 10% bonus to drone hit points and damage per level. Recon Ships Skill Bonus: 40% bonus to Energy Vampire and Energy Neutralizer range and 20% bonus to Energy Vampire and Energy Neutralizer transfer amount per level |
| Pilgrim | Name: Pilgrim Hull: Arbitrator Role: Force Recon Ship Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships. Developer: Carthum Conglomerate Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. On the other hand, their electronic and shield systems tend to be rather limited. Amarr Cruiser Skill Bonus: 5% bonus to Tracking Disruptor effectiveness and 10% bonus to drone hit points and damage per level. Recon Ships Skill Bonus: 20% bonus to Energy Vampire and Energy Neutralizer transfer amount and -96% to -100% reduction in Cloaking Device CPU use per level Role Bonus: 80% reduction in liquid ozone consumption for cynosural field generation and 50% reduction in cynosural field duration. Note: can fit covert cynosural field generators |
| Caldari Recon Ship | Description |
| Falcon | Name: Falcon Hull: Blackbird Role: Force Recon Ship Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships. Developer: Ishukone Most of the recent designs off their assembly line have provided for a combination that the Ishukone name is becoming known for: great long-range capabilities and shield systems unmatched anywhere else. Caldari Cruiser Skill Bonus: 10% reduction in ECM Target Jammer capacitor use and 20% bonus to ECM Target Jammer optimal range per level Recon Ships Skill Bonus: 20% bonus to ECM Target Jammer strength and -96% to -100% reduction in Cloaking Device CPU use per level Role Bonus: 80% reduction in liquid ozone consumption for cynosural field generation and 50% reduction in cynosural field duration. Note: can fit covert cynosural field generators |
| Rook | Name: Rook Hull: Blackbird Role: Combat Recon Ship Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault ship, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority. Developer: Kaalakiota As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection. Caldari Cruiser Skill Bonus: 10% reduction in ECM Target Jammer capacitor use and 20% bonus to ECM Target Jammer optimal range per level Recon Ships Skill Bonus: 20% bonus to ECM Target Jammer strength per level and 5% bonus to heavy and light missile kinetic damage. |
| Gallente Recon Ship | Description |
| Arazu | Name: Arazu Hull: Celestis Role: Force Recon Ship Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships. Developer: Duvolle Labs Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal. Gallente Cruiser Skill Bonus: 5% bonus to Medium Hybrid Turret damage and 5% bonus to Remote Sensor Dampener effectiveness per level Recon Ships Skill Bonus: 20% bonus to warp disruptor range and -96% to -100% reduction in Cloaking Device CPU use per level Role Bonus: 80% reduction in liquid ozone consumption for cynosural field generation and 50% reduction in cynosural field duration. Note: can fit covert cynosural field generators |
| Lachesis | Name: Lachesis Hull: Celestis Role: Combat Recon Ship Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault ship, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority. Developer: Roden Shipyards Unlike most Gallente ship manufacturers, Roden Shipyards tend to favor missiles over drones and their ships generally possess stronger armor. Their electronics capacity, however, tends to be weaker than that of their competitors'. Gallente Cruiser Skill Bonus: 5% bonus to Medium Hybrid Turret damage and 5% bonus to Remote Sensor Dampener effectiveness per level Recon Ships Skill Bonus: 20% bonus to warp disruptor range and 5% bonus to Heavy Missile Launcher and Assault Missile Launcher rate of fire per level |
| Minmatar Recon Ship | Description |
| Huginn | Name: Huginn Hull: Bellicose Role: Combat Recon Ship Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault ship, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority. Developer: Boundless Creation Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential. Minmatar Cruiser Skill Bonus: 5% bonus to Medium Projectile Turret rate of fire and 7.5% bonus to target painter effectiveness per level Recon Ships Skill Bonus: 60% bonus to stasis webifier range and 5% bonus to Heavy Missile Launcher, heavy assault missile launcher and Assault Missile Launcher rate of fire per level |
| Rapier | Name: Rapier Hull: Bellicose Role: Force Recon Ship Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships. Developer: Core Complexion Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar. Minmatar Cruiser Skill Bonus: 5% bonus to Medium Projectile Turret rate of fire and 7.5% bonus to target painter effectiveness per level Recon Ships Skill Bonus: 60% bonus to stasis webifier range and -96% to -100% reduction in Cloaking Device CPU use per level Role Bonus: 80% reduction in liquid ozone consumption for cynosural field generation and 50% reduction in cynosural field duration. Note: can fit covert cynosural field generators |





