Marauder
| Amarr Marauder | CPU | PowerGrid | Capacitor Capacity | Recharge time | Max Velocity | Capacity | Drone Capacity | Drone Bandwidth | H/M/L Slots | Turret | Launcher | Rig Slots | Calibration | Maximum Targeting Range | Max Locked Targets | Targeting Speed | Scan Resolution | Signature Radius | Gravimetric Sensor Strength | LADAR Sensor Strength | Magnetometric Sensor Strength | RADAR Sensor Strength | Shield Capacity | Shield recharge time | Shield Resistance EM/Ki/Ex/Th | Armor Hitpoints | Armor Resistance EM/Ki/Ex/Th | Structure | Base price | Mass | Volume | Inertia Modifier | Warp Speed |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Paladin | 500 | 13,500 | 5,625.00 | 923,900.00 | 125 | 1,125.00 | 75.00 | 75.00 | 7/4/7 | 4 | 0 | 2 | 400.00 | 81,000.00 | 10 | 7,500 | 81.00 | 500.00 | 0.00 | 0.00 | 0.00 | 12.00 | 6,800.00 | 2,272,000.00 | 0/47.5/70/20 | 8,200 | 60/34.4/40/35 | 7,300 | 156,911,362 | 110,000,000.00 | 517,500.00 | 0.155 | 3.0AU |
| Caldari Marauder | CPU | PowerGrid | Capacitor Capacity | Recharge time | Max Velocity | Capacity | Drone Capacity | Drone Bandwidth | H/M/L Slots | Turret | Launcher | Rig Slots | Calibration | Maximum Targeting Range | Max Locked Targets | Targeting Speed | Scan Resolution | Signature Radius | Gravimetric Sensor Strength | LADAR Sensor Strength | Magnetometric Sensor Strength | RADAR Sensor Strength | Shield Capacity | Shield recharge time | Shield Resistance EM/Ki/Ex/Th | Armor Hitpoints | Armor Resistance EM/Ki/Ex/Th | Structure | Base price | Mass | Volume | Inertia Modifier | Warp Speed |
| Golem | 715 | 6,500 | 5,625.00 | 923,900.00 | 125 | 1,225.00 | 75.00 | 75.00 | 7/7/4 | 0 | 4 | 2 | 400.00 | 90,000.00 | 10 | 9,000 | 73.00 | 575.00 | 14.00 | 0.00 | 0.00 | 0.00 | 8,200.00 | 2,272,000.00 | 0/47.5/60/40 | 7,300 | 60/34.4/10/58.7 | 7,300 | 156,701,442 | 110,000,000.00 | 486,000.00 | 0.145 | 3.0AU |
| Gallente Marauder | CPU | PowerGrid | Capacitor Capacity | Recharge time | Max Velocity | Capacity | Drone Capacity | Drone Bandwidth | H/M/L Slots | Turret | Launcher | Rig Slots | Calibration | Maximum Targeting Range | Max Locked Targets | Targeting Speed | Scan Resolution | Signature Radius | Gravimetric Sensor Strength | LADAR Sensor Strength | Magnetometric Sensor Strength | RADAR Sensor Strength | Shield Capacity | Shield recharge time | Shield Resistance EM/Ki/Ex/Th | Armor Hitpoints | Armor Resistance EM/Ki/Ex/Th | Structure | Base price | Mass | Volume | Inertia Modifier | Warp Speed |
| Kronos | 550 | 12,000 | 5,625.00 | 923,900.00 | 135 | 1,275.00 | 125.00 | 75.00 | 7/4/7 | 4 | 0 | 2 | 400.00 | 87,000.00 | 10 | 8,250 | 81.00 | 500.00 | 0.00 | 0.00 | 13.00 | 0.00 | 6,800.00 | 2,272,000.00 | 0/55/60/30 | 7,300 | 60/51.2/10/43.1 | 8,200 | 156,497,220 | 102,500,000.00 | 513,000.00 | 0.155 | 3.0AU |
| Minmatar Marauder | CPU | PowerGrid | Capacitor Capacity | Recharge time | Max Velocity | Capacity | Drone Capacity | Drone Bandwidth | H/M/L Slots | Turret | Launcher | Rig Slots | Calibration | Maximum Targeting Range | Max Locked Targets | Targeting Speed | Scan Resolution | Signature Radius | Gravimetric Sensor Strength | LADAR Sensor Strength | Magnetometric Sensor Strength | RADAR Sensor Strength | Shield Capacity | Shield recharge time | Shield Resistance EM/Ki/Ex/Th | Armor Hitpoints | Armor Resistance EM/Ki/Ex/Th | Structure | Base price | Mass | Volume | Inertia Modifier | Warp Speed |
| Vargur | 625 | 7,900 | 5,625.00 | 923,900.00 | 150 | 1,150.00 | 75.00 | 75.00 | 7/6/5 | 4 | 0 | 2 | 400.00 | 75,000.00 | 10 | 6,750 | 85.00 | 425.00 | 0.00 | 11.00 | 0.00 | 0.00 | 7,600.00 | 2,272,000.00 | 25/40/60/30 | 6,800 | 77.5/25/10/43.1 | 7,300 | 156,428,356 | 102,500,000.00 | 450,000.00 | 0.155 | 3.0AU |
| Amarr Marauder | Description |
|---|---|
| Paladin | Hull: Apocalypse Class Role: Marauder Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines. Developer: Carthum Conglomerate Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. Amarr Battleship Skill Bonus: 5% bonus to capacitor capacity and 2% bonus to the velocity factor of stasis webifiers per level Marauder Skill Bonus: 7.5% bonus to repair amount of armor repair systems and 5% bonus to large energy turret damage per level Role Bonus: 100% bonus to large energy weapon damage, 100% bonus to range and velocity of tractor beams |
| Caldari Marauder | Description |
| Golem | Hull: Raven Class Role: Marauder Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines. Developer: Lai Dai Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization. Caldari Battleship Skill Bonus: 10% bonus to cruise missile and torpedo velocity and explosion velocity per level Marauders Skill Bonus: 7.5% bonus to shield boost amount and 7.5% bonus to effectiveness of target painters per level Role Bonus: 100% bonus to cruise missile and torpedo damage, 100% bonus to range and velocity of tractor beams |
| Gallente Marauder | Description |
| Kronos | Hull: Megathron Class Role: Marauder Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines. Developer: Duvolle Labs Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal. Gallente Battleship Skill Bonus: 5% bonus to large hybrid weapon damage and 2% bonus to the velocity factor of stasis webifiers per level Marauder Skill Bonus: 7.5% bonus to repair amount of armor repair systems and 7.5% bonus to large hybrid weapon tracking per level Role Bonus: 100% bonus to large hybrid weapon damage, 100% bonus to range and velocity of tractor beams |
| Minmatar Marauder | Description |
| Vargur | Hull: Tempest Class Role: Marauder Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines. Developer: Boundless Creation Boundless Creation's ships are based on the Brutor Tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential. Minmatar Battleship Skill Bonus: 5% bonus to large projectile turret rate of fire and 10% bonus to large projectile turret falloff per level Marauder Skill Bonus: 7.5% bonus to shield boost amount and 7.5% bonus to large projectile turret tracking per level Role Bonus: 100% bonus to large projectile weapon damage, 100% bonus to range and velocity of tractor beams |





