Heavy Assault Ship

Amarr Heavy Assault Ship CPU PowerGrid Capacitor Capacity Recharge time Max Velocity Capacity Drone Capacity Drone Bandwidth H/M/L Slots Turret Launcher Rig Slots Calibration Maximum Targeting Range Max Locked Targets Targeting Speed Scan Resolution Signature Radius Gravimetric Sensor Strength LADAR Sensor Strength Magnetometric Sensor Strength RADAR Sensor Strength Shield Capacity Shield recharge time Shield Resistance EM/Ki/Ex/Th Armor Hitpoints Armor Resistance EM/Ki/Ex/Th Structure Base price Mass Volume Inertia Modifier Warp Speed
Sacrilege 400 1,030 1,625.00 335,000.00 205 615.00 15.00 15.00 6/4/5 4 5 2 400.00 50,000.00 7 4,500 260.00 140.00 0.00 0.00 0.00 15.00 1,393.00 1,250,000.00 0/70/90/20 2,088 60/62.5/80/35 1,688 17,062,600 12,000,000.00 118,000.00 0.65 3.75AU
Zealot 320 1,180 1,500.00 335,000.00 215 240.00 0.00 0.00 5/3/7 4 0 2 400.00 55,000.00 6 4,500 255.00 125.00 0.00 0.00 0.00 13.00 984.00 1,250,000.00 0/70/90/20 2,250 60/62.5/80/35 1,688 17,956,216 11,950,000.00 118,000.00 0.65 3.75AU
Caldari Heavy Assault Ship CPU PowerGrid Capacitor Capacity Recharge time Max Velocity Capacity Drone Capacity Drone Bandwidth H/M/L Slots Turret Launcher Rig Slots Calibration Maximum Targeting Range Max Locked Targets Targeting Speed Scan Resolution Signature Radius Gravimetric Sensor Strength LADAR Sensor Strength Magnetometric Sensor Strength RADAR Sensor Strength Shield Capacity Shield recharge time Shield Resistance EM/Ki/Ex/Th Armor Hitpoints Armor Resistance EM/Ki/Ex/Th Structure Base price Mass Volume Inertia Modifier Warp Speed
Cerberus 440 635 1,062.50 335,000.00 185 650.00 0.00 0.00 6/5/4 0 5 2 400.00 80,000.00 6 4,500 235.00 135.00 16.00 0.00 0.00 0.00 2,004.00 1,250,000.00 0/70/60/80 1,196 60/62.5/10/86.2 1,406 17,950,950 13,750,000.00 92,000.00 0.48 3.75AU
Eagle 438 875 1,375.00 335,000.00 175 450.00 0.00 0.00 6/5/4 4 2 2 400.00 70,000.00 8 4,500 210.00 150.00 18.00 0.00 0.00 0.00 2,109.00 1,250,000.00 0/70/60/80 1,266 60/62.5/10/86.2 1,547 17,062,524 13,000,000.00 101,000.00 0.58 3.75AU
Gallente Heavy Assault Ship CPU PowerGrid Capacitor Capacity Recharge time Max Velocity Capacity Drone Capacity Drone Bandwidth H/M/L Slots Turret Launcher Rig Slots Calibration Maximum Targeting Range Max Locked Targets Targeting Speed Scan Resolution Signature Radius Gravimetric Sensor Strength LADAR Sensor Strength Magnetometric Sensor Strength RADAR Sensor Strength Shield Capacity Shield recharge time Shield Resistance EM/Ki/Ex/Th Armor Hitpoints Armor Resistance EM/Ki/Ex/Th Structure Base price Mass Volume Inertia Modifier Warp Speed
Deimos 350 990 1,375.00 335,000.00 205 315.00 50.00 50.00 6/3/6 5 0 2 400.00 65,000.00 6 4,500 225.00 160.00 0.00 0.00 15.00 0.00 1,160.00 1,250,000.00 0/85/60/60 2,040 60/83.7/10/67.5 2,531 17,062,588 11,000,000.00 112,000.00 0.65 3.75AU
Ishtar 285 700 1,125.00 335,000.00 190 460.00 125.00 125.00 5/5/5 3 0 2 400.00 60,000.00 7 4,500 245.00 145.00 0.00 0.00 16.00 0.00 1,406.00 1,250,000.00 0/85/60/60 1,618 60/83.7/10/67.5 2,109 17,949,992 11,250,000.00 115,000.00 0.65 3.75AU
Minmatar Heavy Assault Ship CPU PowerGrid Capacitor Capacity Recharge time Max Velocity Capacity Drone Capacity Drone Bandwidth H/M/L Slots Turret Launcher Rig Slots Calibration Maximum Targeting Range Max Locked Targets Targeting Speed Scan Resolution Signature Radius Gravimetric Sensor Strength LADAR Sensor Strength Magnetometric Sensor Strength RADAR Sensor Strength Shield Capacity Shield recharge time Shield Resistance EM/Ki/Ex/Th Armor Hitpoints Armor Resistance EM/Ki/Ex/Th Structure Base price Mass Volume Inertia Modifier Warp Speed
Muninn 355 1,160 1,250.00 335,000.00 204 415.00 25.00 25.00 7/3/5 5 3 2 400.00 55,000.00 5 4,500 245.00 130.00 0.00 13.00 0.00 0.00 1,582.00 1,250,000.00 75/40/60/60 2,004 92.5/25/10/67.5 1,406 17,062,768 11,500,000.00 96,000.00 0.65 3.75AU
Vagabond 395 855 1,062.50 335,000.00 242 360.00 25.00 25.00 6/4/5 5 2 2 400.00 50,000.00 5 4,500 275.00 115.00 0.00 14.00 0.00 0.00 1,653.00 1,250,000.00 75/40/60/60 1,337 92.5/25/10/67.5 984 17,944,848 10,000,000.00 80,000.00 0.65 3.75AU
Amarr Heavy Assault Ship Description
Sacrilege Hull: Maller Class
Role: Heavy Assault Ship

Khanid's engineers have spent months perfecting the Sacrilege's on-board missile launcher optimization systems, making it a very effective heavy assault missile platform. In addition, its supremely advanced capacitor systems make it one of the most dangerous ships in its class.

Developer: Khanid Innovation

In an effort to maintain the fragile peace with the old empire through force of deterrence, Khanid Innovation have taken the Maller blueprint and morphed it into a monster. State-of-the-art armor alloys, along with missile systems developed from the most advanced Caldari designs, mean the Sacrilege may be well on its way to becoming the Royal Khanid Navy's flagship cruiser.

Amarr Cruiser Skill Bonus: 5% bonus to Heavy Assault Missile damage and 5% bonus to all armor resistances per level

Heavy Assault Ship Skill Bonus: 5% reduction of capacitor recharge time and 5% bonus to Missile Launcher rate of fire per level
Zealot Hull: Omen Class
Role: Heavy Assault Ship

The Zealot is built almost exclusively as a laser platform, designed to wreak as much havoc as its energy beams can be made to. As a vanguard vessel, its thick armor and dazzling destructive power make it capable of cutting through enemy fleets with striking ease. Zealots are currently being mass-produced by Viziam for the Amarr Navy.

Developer: Viziam

As if in response to Khanid Innovation's shield-intensive designs, Viziam have for their starship design debut opted to neglect shield systems in favor of the strongest armor plating in cruiser history. While not as multi-faceted as the Khanids' Sacrilege, the Zealot packs a pure punch few will forget.

Amarr Cruiser Skill Bonus: 10% bonus to Medium Energy Turret capacitor use and 5% bonus to Medium Energy Turret rate of fire per level

Heavy Assault Ship Skill Bonus: 10% bonus to Medium Energy Turret optimal range and 5% bonus to Medium Energy Turret damage per level
Caldari Heavy Assault Ship Description
Cerberus Hull: Caracal Class
Role: Heavy Assault Ship

No cruiser currently in existence can match the superiority of the Cerberus's onboard missile system. With a well-trained pilot jacked in, this fanged horror is capable of unleashing a hail of missiles to send even the most seasoned armor tankers running for cover.

Developer: Lai Dai

Moving away from their traditionally balanced all-round designs, Lai Dai have created a very specialized - and dangerous - missile boat in the Cerberus. Many have speculated that due to recent friction between Caldari megacorporations, LD may be looking to beef up their own police force with these missile-spewing monstrosities.

Caldari Cruiser Skill Bonus: 5% bonus to Kinetic Missile damage and 10% bonus to Missile velocity per level

Heavy Assault Ship Skill Bonus: 10% bonus Light Heavy Assault and Heavy Missile flight time and 5% bonus to Missile Launcher rate of fire per level
Eagle Hull: Moa Class
Role: Heavy Assault Ship

Built on the shoulders of the sturdy Moa and improving on its durability and range, the Eagle is the next generation in Caldari gunboats. Able to fire accurately and do tremendous damage at ranges considered extreme by any cruiser pilot, this powerhouse will be the bane of anyone careless enough to think himself out of its range.

Developer: Ishukone

Caldari starship design is showing a growing trend towards armaments effective at high ranges, and in this arena, as in others, Ishukone do not let themselves get left behind; the Eagle was intended by them as a counter to the fearsome long-range capabilities of Lai Dai's Cerberus ship.

Caldari Cruiser Skill Bonus: 10% bonus to Medium Hybrid Turret optimal range per level and 5% bonus to shield resistances per level.

Heavy Assault Ship Skill Bonus: 10% bonus to Medium Hybrid Turret optimal range and 5% bonus to Medium Hybrid Turret damage per level
Gallente Heavy Assault Ship Description
Deimos Hull: Thorax Class
Role: Heavy Assault Ship

Sharing more tactical elements with smaller vessels than with its size-class counterparts, the Deimos represents the final word in up-close-and-personal cruiser combat. Venture too close to this one, and swift death is your only guarantee.

Developer: Duvolle Labs

Rumor has it Duvolle was contracted by parties unknown to create the ultimate close-range blaster cruiser. In this their engineers and designers haven't failed; but the identity of the company's client remains to be discovered.

Gallente Cruiser Skill Bonus: 5% bonus to Medium Hybrid Turret damage and 5% less penalty to max capacitor capacity for Microwarpdrive usage per level

Heavy Assault Ship Skill Bonus: 10% bonus to Medium Hybrid Turret falloff and 5% bonus to Medium Hybrid Turret damage per level
Ishtar Hull: Vexor Class
Role: Heavy Assault Ship

While not endowed with as much pure firepower as other ships of its category, the Ishtar is more than able to hold its own by virtue of its tremendous capacity for drones and its unique hard-coded drone-control subroutines.

Developer: CreoDron

Touted as "the Ishkur's big brother," the Ishtar design is the furthest CreoDron have ever gone towards creating a completely dedicated drone carrier. At various stages in its development process plans were made to strengthen the vessel in other areas, but ultimately the CreoDron engineers' fascination with pushing the drone carrier envelope overrode all other concerns.

Gallente Cruiser Skill Bonus: 5% bonus to Medium Hybrid Turret damage and 10% bonus to drone hitpoints and damage per skill level.

Heavy Assault Ship Skill Bonus: +5 km bonus to Scout and Heavy Drone operation range and +50 m3 extra Drone Bay space per level
Minmatar Heavy Assault Ship Description
Muninn Hull: Rupture Class
Role: Heavy Assault Ship

Commissioned by the Republic Fleet to create a powerful assault vessel for the strengthening of the Matari tribes as well as a commercial platform for the Howitzers and other guns produced by the Fleet, Boundless Creation came up with the Muninn. Heavily armored, laden with turret hardpoints and sporting the latest in projectile optimization technology, this is the very definition of a gunboat.

Developer: Boundless Creation

Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as is humanly possible. The Muninn is far from being an exception.

Minmatar Cruiser Skill Bonus: 5% bonus to Medium Projectile Turret rate of fire and 5% bonus to Medium Projectile Turret damage per level

Heavy Assault Ship Skill Bonus: 10% bonus to Medium Projectile Turret optimal range and 7.5% bonus to Medium Projectile Turret tracking speed per level
Vagabond Hull: Stabber Class
Role: Heavy Assault Ship

The fastest cruiser invented to date, this vessel is ideal for hit-and-run ops where both speed and firepower are required. Its on-board power core may not be strong enough to handle some of the larger weapons out there, but when it comes to guerilla work, the Vagabond can't be beat.

Developer: Thukker Mix

Improving on the original Stabber design, Thukker Mix created the Vagabond as a cruiser-sized skirmish vessel equally suited to defending mobile installations and executing lightning strikes at their enemies. Honoring their tradition of building the fastest vessels to ply the spacelanes, they count the Vagabond as one of their crowning achievements.

Minmatar Cruiser Skill Bonus: 5% bonus to Medium Projectile Turret rate of fire and 5% bonus to max velocity per level

Heavy Assault Ship Skill Bonus: 10% bonus to Medium Projectile Turret falloff range and 5% bonus to Medium Projectile Turret damage per level
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