Electronic Attack Ship
| Amarr Electronic Attack Frigate | CPU | PowerGrid | Capacitor Capacity | Recharge time | Max Velocity | Capacity | Drone Capacity | Drone Bandwidth | H/M/L Slots | Turret | Launcher | Rig Slots | Calibration | Maximum Targeting Range | Max Locked Targets | Targeting Speed | Scan Resolution | Signature Radius | Gravimetric Sensor Strength | LADAR Sensor Strength | Magnetometric Sensor Strength | RADAR Sensor Strength | Shield Capacity | Shield recharge time | Shield Resistance EM/Ki/Ex/Th | Armor Hitpoints | Armor Resistance EM/Ki/Ex/Th | Structure | Base price | Mass | Volume | Inertia Modifier | Warp Speed |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Sentinel | 195 | 40 | 415.00 | 311,250.00 | 374 | 165.00 | 60.00 | 20.00 | 3/4/3 | 2 | 0 | 2 | 400.00 | 36,500.00 | 7 | 2,000 | 572.00 | 53.00 | 0.00 | 0.00 | 0.00 | 21.00 | 274.00 | 625,000.00 | 0/55/80/20 | 375 | 60/43.7/60/35 | 329 | 2,152,006 | 1,525,000.00 | 28,100.00 | 3.10 | 6.0AU |
| Caldari Electronic Attack Frigate | CPU | PowerGrid | Capacitor Capacity | Recharge time | Max Velocity | Capacity | Drone Capacity | Drone Bandwidth | H/M/L Slots | Turret | Launcher | Rig Slots | Calibration | Maximum Targeting Range | Max Locked Targets | Targeting Speed | Scan Resolution | Signature Radius | Gravimetric Sensor Strength | LADAR Sensor Strength | Magnetometric Sensor Strength | RADAR Sensor Strength | Shield Capacity | Shield recharge time | Shield Resistance EM/Ki/Ex/Th | Armor Hitpoints | Armor Resistance EM/Ki/Ex/Th | Structure | Base price | Mass | Volume | Inertia Modifier | Warp Speed |
| Kitsune | 270 | 26 | 415.00 | 311,250.00 | 365 | 160.00 | 0.00 | 0.00 | 3/5/2 | 1 | 3 | 2 | 400.00 | 42,000.00 | 7 | 2,500 | 520.00 | 58.00 | 24.00 | 0.00 | 0.00 | 0.00 | 391.00 | 625,000.00 | 0/55/60/60 | 250 | 60/43.7/10/72.5 | 250 | 2,145,530 | 1,600,000.00 | 19,400.00 | 2.70 | 6.0AU |
| Gallente Electronic Attack Frigate | CPU | PowerGrid | Capacitor Capacity | Recharge time | Max Velocity | Capacity | Drone Capacity | Drone Bandwidth | H/M/L Slots | Turret | Launcher | Rig Slots | Calibration | Maximum Targeting Range | Max Locked Targets | Targeting Speed | Scan Resolution | Signature Radius | Gravimetric Sensor Strength | LADAR Sensor Strength | Magnetometric Sensor Strength | RADAR Sensor Strength | Shield Capacity | Shield recharge time | Shield Resistance EM/Ki/Ex/Th | Armor Hitpoints | Armor Resistance EM/Ki/Ex/Th | Structure | Base price | Mass | Volume | Inertia Modifier | Warp Speed |
| Keres | 205 | 33 | 375.00 | 280,125.00 | 382 | 175.00 | 10.00 | 5.00 | 2/5/3 | 2 | 0 | 2 | 400.00 | 39,250.00 | 7 | 3,000 | 546.00 | 55.00 | 0.00 | 0.00 | 22.50 | 0.00 | 313.00 | 625,000.00 | 0/70/60/40 | 351 | 60/67.5/10/51.2 | 329 | 2,154,348 | 1,450,000.00 | 23,000.00 | 3.10 | 6.0AU |
| Minmatar Electronic Attack Frigate | CPU | PowerGrid | Capacitor Capacity | Recharge time | Max Velocity | Capacity | Drone Capacity | Drone Bandwidth | H/M/L Slots | Turret | Launcher | Rig Slots | Calibration | Maximum Targeting Range | Max Locked Targets | Targeting Speed | Scan Resolution | Signature Radius | Gravimetric Sensor Strength | LADAR Sensor Strength | Magnetometric Sensor Strength | RADAR Sensor Strength | Shield Capacity | Shield recharge time | Shield Resistance EM/Ki/Ex/Th | Armor Hitpoints | Armor Resistance EM/Ki/Ex/Th | Structure | Base price | Mass | Volume | Inertia Modifier | Warp Speed |
| Hyena | 145 | 36 | 355.00 | 266,250.00 | 391 | 150.00 | 0.00 | 0.00 | 3/4/3 | 2 | 2 | 2 | 400.00 | 35,000.00 | 7 | 1,500 | 592.00 | 51.00 | 0.00 | 21.00 | 0.00 | 0.00 | 274.00 | 625,000.00 | 50/40/60/40 | 274 | 85/25/10/51.2 | 258 | 2,158,606 | 1,375,000.00 | 17,400.00 | 3.10 | 6.0AU |
| Amarr Electronic Attack Frigate | Description |
|---|---|
| Sentinel | Hull: Crucifier Class Role: Electronic Attack Ship Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels. Developer: Viziam Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options. Amarr Frigate Skill Bonus: 20% bonus to energy vampire and energy neutralizer transfer amount per level and 5% bonus to effectiveness of tracking disruptors per level Electronic Attack Ships Skill Bonus: 40% bonus to energy vampire and energy neutralizer range and 5% reduction in capacitor recharge time per level |
| Caldari Electronic Attack Frigate | Description |
| Kitsune | Hull: Griffin Class Role: Electronic Attack Ship Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels. Developer: Lai Dai Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization. Caldari Frigate Skill Bonus: 20% bonus to ECM target jammer strength and 10% reduction in ECM target jammers' capacitor need per level Electronic Attack Ships Skill Bonus: 10% bonus to ECM target jammer optimal range and 5% bonus to capacitor capacity per level |
| Gallente Electronic Attack Frigate | Description |
| Keres | Hull: Maulus Class Role: Electronic Attack Ship Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels. Developer: Duvolle Labs Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal. Gallente Frigate Skill Bonus: 5% bonus to remote sensor dampener effectiveness and 10% reduction in remote sensor dampener capacitor need per level Electronic Attack Ships Skill Bonus: 10% bonus to warp disruptor range and 10% reduction in warp disruptor capacitor need per level |
| Minmatar Electronic Attack Frigate | Description |
| Hyena | Hull: Vigil Class Role: Electronic Attack Ship Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels. Developer: Core Complexion Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar. Minmatar Frigate Skill Bonus: 5% reduction in microwarpdrive capacitor penalty and 7.5% bonus to effectiveness of target painters per level Electronic Attack Ships Skill Bonus: 20% bonus to stasis webifier range and 3% reduction in signature radius per level |





