Cruiser

Amarr Cruiser CPU PowerGrid Capacitor Capacity Recharge time Max Velocity Capacity Drone Capacity Drone Bandwidth H/M/L Slots Turret Launcher Rig Slots Calibration Maximum Targeting Range Max Locked Targets Targeting Speed Scan Resolution Signature Radius Gravimetric Sensor Strength LADAR Sensor Strength Magnetometric Sensor Strength RADAR Sensor Strength Shield Capacity Shield recharge time Shield Resistance EM/Ki/Ex/Th Armor Hitpoints Armor Resistance EM/Ki/Ex/Th Structure Base price Mass Volume Inertia Modifier Warp Speed
Arbitrator 300 575 1,062.50 381,250.00 170 345.00 150.00 50.00 4/4/4 2 1 3 400.00 50,000.00 6 5,000 245.00 130.00 0.00 0.00 0.00 12.00 1,016.00 1,250,000.00 0/40/60/20 1,368 60/25/20/35 1,368 3,537,500 12,500,000.00 120,000.00 0.55 3.0AU
Augoror 225 475 937.50 335,000.00 165 465.00 5.00 5.00 4/2/5 3 0 3 400.00 42,500.00 5 5,000 285.00 110.00 0.00 0.00 0.00 11.00 860.00 1,250,000.00 0/40/60/20 1,329 60/25/20/35 1,329 2,907,500 12,250,000.00 115,000.00 0.55 3.0AU
Maller 280 900 1,500.00 537,500.00 175 280.00 0.00 0.00 6/3/6 5 0 3 400.00 47,500.00 6 5,000 235.00 130.00 0.00 0.00 0.00 14.00 1,368.00 1,250,000.00 0/40/60/20 1,875 60/25/20/35 1,719 8,375,000 12,750,000.00 118,000.00 0.55 3.0AU
Omen 250 730 1,250.00 446,250.00 190 450.00 15.00 15.00 5/3/5 4 1 3 400.00 45,000.00 7 5,000 255.00 125.00 0.00 0.00 0.00 13.00 1,173.00 1,250,000.00 0/40/60/20 1,563 60/25/20/35 1,563 4,527,500 11,950,000.00 118,000.00 0.55 3.0AU
Caldari Cruiser CPU PowerGrid Capacitor Capacity Recharge time Max Velocity Capacity Drone Capacity Drone Bandwidth H/M/L Slots Turret Launcher Rig Slots Calibration Maximum Targeting Range Max Locked Targets Targeting Speed Scan Resolution Signature Radius Gravimetric Sensor Strength LADAR Sensor Strength Magnetometric Sensor Strength RADAR Sensor Strength Shield Capacity Shield recharge time Shield Resistance EM/Ki/Ex/Th Armor Hitpoints Armor Resistance EM/Ki/Ex/Th Structure Base price Mass Volume Inertia Modifier Warp Speed
Blackbird 400 525 1,062.50 381,250.00 190 305.00 0.00 0.00 4/6/2 3 3 3 400.00 75,000.00 8 6,000 200.00 150.00 20.00 0.00 0.00 0.00 1,406.00 1,250,000.00 0/40/60/20 1,055 60/25/10/45 1,133 3,512,500 14,000,000.00 96,000.00 0.43 3.0AU
Caracal 350 530 1,062.50 381,250.00 187 450.00 10.00 10.00 5/5/2 2 5 3 400.00 57,500.00 6 6,000 210.00 145.00 15.00 0.00 0.00 0.00 1,563.00 1,250,000.00 0/40/60/20 1,055 60/25/10/45 1,329 4,560,000 13,750,000.00 92,000.00 0.40 3.0AU
Moa 360 780 1,375.00 491,250.00 175 250.00 15.00 15.00 6/4/4 4 2 3 400.00 55,000.00 7 6,000 220.00 135.00 16.00 0.00 0.00 0.00 1,875.00 1,250,000.00 0/40/60/20 1,329 60/25/10/45 1,524 8,000,000 13,000,000.00 101,000.00 0.49 3.0AU
Osprey 275 475 843.75 301,250.00 165 485.00 20.00 20.00 4/4/3 3 2 3 400.00 52,500.00 5 6,000 270.00 125.00 14.00 0.00 0.00 0.00 1,173.00 1,250,000.00 0/40/60/20 976 60/25/10/45 1,094 2,875,000 13,000,000.00 107,000.00 0.44 3.0AU
Gallente Cruiser CPU PowerGrid Capacitor Capacity Recharge time Max Velocity Capacity Drone Capacity Drone Bandwidth H/M/L Slots Turret Launcher Rig Slots Calibration Maximum Targeting Range Max Locked Targets Targeting Speed Scan Resolution Signature Radius Gravimetric Sensor Strength LADAR Sensor Strength Magnetometric Sensor Strength RADAR Sensor Strength Shield Capacity Shield recharge time Shield Resistance EM/Ki/Ex/Th Armor Hitpoints Armor Resistance EM/Ki/Ex/Th Structure Base price Mass Volume Inertia Modifier Warp Speed
Celestis 325 575 1,125.00 400,000.00 190 320.00 40.00 40.00 4/5/3 3 2 3 400.00 65,000.00 6 5,500 250.00 135.00 0.00 0.00 18.00 0.00 1,173.00 1,250,000.00 0/40/60/20 1,289 60/35/10/35 1,289 3,457,500 12,500,000.00 116,000.00 0.55 3.0AU
Exequror 250 500 1,000.00 356,250.00 170 600.00 40.00 40.00 4/4/3 4 0 3 400.00 47,500.00 5 5,500 280.00 120.00 0.00 0.00 13.00 0.00 899.00 1,250,000.00 0/40/60/20 1,173 60/35/10/35 1,094 2,962,500 12,250,000.00 113,000.00 0.55 3.0AU
Thorax 300 820 1,375.00 491,250.00 180 265.00 50.00 50.00 5/3/5 5 0 3 400.00 55,000.00 6 5,500 225.00 140.00 0.00 0.00 15.00 0.00 1,524.00 1,250,000.00 0/40/60/20 1,641 60/35/10/35 1,875 7,400,000 12,000,000.00 112,000.00 0.55 3.0AU
Vexor 270 675 1,250.00 446,250.00 170 480.00 100.00 75.00 5/3/4 4 0 3 400.00 52,500.00 5 5,500 240.00 150.00 0.00 0.00 14.00 0.00 1,173.00 1,250,000.00 0/40/60/20 1,485 60/35/10/35 1,485 4,377,500 11,250,000.00 115,000.00 0.55 3.0AU
Minmatar Cruiser CPU PowerGrid Capacitor Capacity Recharge time Max Velocity Capacity Drone Capacity Drone Bandwidth H/M/L Slots Turret Launcher Rig Slots Calibration Maximum Targeting Range Max Locked Targets Targeting Speed Scan Resolution Signature Radius Gravimetric Sensor Strength LADAR Sensor Strength Magnetometric Sensor Strength RADAR Sensor Strength Shield Capacity Shield recharge time Shield Resistance EM/Ki/Ex/Th Armor Hitpoints Armor Resistance EM/Ki/Ex/Th Structure Base price Mass Volume Inertia Modifier Warp Speed
Bellicose 250 575 937.50 335,000.00 215 315.00 40.00 40.00 5/4/3 3 3 3 400.00 42,500.00 7 4,500 255.00 110.00 0.00 11.00 0.00 0.00 1,250.00 1,250,000.00 0/40/60/20 1,211 70/25/10/35 1,211 3,542,500 10,750,000.00 85,000.00 0.55 3.0AU
Rupture 325 860 1,250.00 446,250.00 200 300.00 30.00 30.00 6/3/5 4 3 3 400.00 45,000.00 5 4,500 245.00 130.00 0.00 12.00 0.00 0.00 1,563.00 1,250,000.00 0/40/60/20 1,641 70/25/10/35 1,563 6,875,000 11,500,000.00 96,000.00 0.55 3.0AU
Scythe 225 425 781.25 278,750.00 215 440.00 5.00 5.00 5/3/3 3 2 3 400.00 37,500.00 6 4,500 300.00 100.00 0.00 11.00 0.00 0.00 976.00 1,250,000.00 0/40/60/20 976 70/25/10/35 976 2,877,500 10,250,000.00 89,000.00 0.55 3.0AU
Stabber 300 700 1,062.50 381,250.00 235 420.00 5.00 5.00 6/3/3 4 2 3 400.00 40,000.00 5 4,500 265.00 105.00 0.00 13.00 0.00 0.00 1,485.00 1,250,000.00 0/40/60/20 1,250 70/25/10/35 1,289 4,450,000 10,000,000.00 80,000.00 0.55 3.0AU
Faction Cruiser CPU PowerGrid Capacitor Capacity Recharge time Max Velocity Capacity Drone Capacity Drone Bandwidth H/M/L Slots Turret Launcher Rig Slots Calibration Maximum Targeting Range Max Locked Targets Targeting Speed Scan Resolution Signature Radius Gravimetric Sensor Strength LADAR Sensor Strength Magnetometric Sensor Strength RADAR Sensor Strength Shield Capacity Shield recharge time Shield Resistance EM/Ki/Ex/Th Armor Hitpoints Armor Resistance EM/Ki/Ex/Th Structure Base price Mass Volume Inertia Modifier Warp Speed
Ashimmu 300 850 1,725.00 537,500.00 175 280.00 0.00 0.00 7/3/6 4 1 3 350.00 47,500.00 6 5,000 235.00 130.00 0.00 0.00 0.00 13.00 1,914.00 1,250,000.00 0/40/60/20 2,625 60/25/20/35 2,406 8,375,000 12,000,000.00 118,000.00 0.65 3.0AU
Cynabal 350 725 1,250.00 491,250.00 245 250.00 15.00 15.00 6/3/6 4 2 3 350.00 55,000.00 7 6,000 220.00 135.00 0.00 13.00 0.00 0.00 2,188.00 1,250,000.00 0/40/60/20 2,298 70/25/10/35 2,188 8,000,000 10,100,000.00 101,000.00 0.65 3.0AU
Opux Luxury Yacht 400 600 800.00 375,000.00 250 1,750.00 50.00 50.00 5/3/6 2 2 3 300.00 20,000.00 5 3,000 300.00 100.00 0.00 0.00 0.00 19.00 900.00 625,000.00 0/40/60/20 1,250 60/25/10/35 1,250 0 13,075,000.00 115,000.00 0.65 3.0AU
Phantasm 425 925 1,500.00 491,250.00 175 250.00 15.00 15.00 5/6/3 3 0 3 350.00 55,000.00 7 6,000 220.00 135.00 0.00 0.00 0.00 15.00 3,188.00 2,082,000.00 0/40/60/20 2,406 60/25/20/35 2,285 8,000,000 10,100,000.00 101,000.00 0.65 3.0AU
Augoror Navy Issue 350 900 1,500.00 491,250.00 175 250.00 15.00 15.00 6/3/7 5 0 3 350.00 55,000.00 7 6,000 220.00 135.00 0.00 0.00 0.00 14.00 2,050.00 1,250,000.00 0/40/60/20 2,813 60/25/20/35 2,579 8,000,000 11,500,000.00 101,000.00 0.65 3.0AU
Caracal Navy Issue 350 750 1,375.00 491,250.00 175 250.00 15.00 15.00 6/5/4 2 5 3 350.00 55,000.00 7 6,000 220.00 135.00 17.00 0.00 0.00 0.00 2,813.00 1,250,000.00 0/40/60/20 1,993 60/25/10/45 2,285 8,000,000 10,100,000.00 101,000.00 0.52 3.0AU
Vigilant 350 820 1,545.00 491,250.00 180 250.00 50.00 50.00 5/4/5 5 1 3 350.00 55,000.00 7 6,000 220.00 135.00 0.00 0.00 17.00 0.00 2,133.00 1,250,000.00 0/40/60/20 2,298 60/35/10/35 2,625 8,000,000 10,100,000.00 101,000.00 0.65 3.0AU
Gila 380 750 1,375.00 491,250.00 175 250.00 15.00 15.00 6/5/4 4 4 3 350.00 55,000.00 7 6,000 220.00 135.00 18.00 0.00 0.00 0.00 3,188.00 1,250,000.00 0/40/60/20 1,860 60/25/10/45 2,133 8,000,000 10,100,000.00 101,000.00 0.63 3.0AU
Guardian-Vexor 400 725 1,250.00 446,250.00 200 480.00 125.00 125.00 5/4/5 5 1 3 350.00 62,500.00 5 5,500 240.00 140.00 0.00 0.00 19.00 0.00 1,500.00 1,250,000.00 0/40/60/20 2,000 60/25/10/45 2,000 4,377,500 13,075,000.00 115,000.00 0.65 3.0AU
Vexor Navy Issue 300 700 1,375.00 491,250.00 180 265.00 100.00 100.00 5/3/6 5 0 3 350.00 55,000.00 6 5,500 225.00 140.00 0.00 0.00 16.00 0.00 2,285.00 1,250,000.00 0/40/60/20 2,461 60/35/10/35 2,813 7,400,000 11,500,000.00 112,000.00 0.65 3.0AU
Stabber Fleet Issue 350 725 1,250.00 491,250.00 200 250.00 15.00 15.00 6/4/5 4 3 3 350.00 55,000.00 7 6,000 220.00 135.00 0.00 11.00 0.00 0.00 2,344.00 1,250,000.00 0/40/60/20 2,461 70/25/10/35 2,344 8,000,000 8,000,000.00 101,000.00 0.65 3.0AU
Amarr Cruiser Description
Arbitrator The Arbitrator is unusual for Amarr ships in that it's primarily a drone carrier. While it is not the best carrier around, it has superior armor that gives it greater durability than most ships in its class.

Special Ability: 5% bonus to Tracking Disruptor effectiveness per skill level and 10% bonus to drone hitpoints, damage and mining yield per skill level.
Augoror The Augoror-class cruiser is one of the old warhorses of the Amarr Empire, having seen action in both the Jovian War and the Minmatar Rebellion. It is mainly used by the Amarrians for escort and scouting duties where frigates are deemed too weak. Like most Amarrian vessels, the Augoror depends first and foremost on its resilience and heavy armor to escape unscathed from unfriendly encounters.

Special ability: 10% bonus to armor hitpoints per level. 10% bonus to capacitor need of energy transfer arrays per level. 500% bonus to range of energy transfer arrays.
Maller Quite possibly the toughest cruiser in the galaxy, the Maller is a common sight in Amarrian Imperial Navy operations. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches.

Special Ability: 10% bonus to Medium Energy Turret capacitor use per level and 5% bonus to all Armor Resistances per level.
Omen The Omen is a stereotypical example of the Amarrian School of thinking when it comes to ship design: thick armor and hard hitting lasers. Advancements in heat dissipation allow the Omen to fire its lasers faster than other ships without this technology.

Special Ability: 10% bonus to Medium Energy Turret capacitor use per level and 5% bonus to Medium Energy Turret rate of fire per level.
Caldari Cruiser Description
Blackbird The Blackbird is a small high-tech cruiser newly employed by the Caldari Navy. Commonly seen in fleet battles or acting as wingman, it is not intended for head-on slugfests, but rather delicate tactical situations.

Special Ability: 15% bonus to ECM Target Jammer strength and 20% bonus to ECM Target Jammer optimal range per skill level.
Caracal The Caracal is a powerful vessel that specializes in missile deployment. It has excellent shield defenses, but poor armor plating. Its missile arsenal, when fully stocked, is capable of making a piece-meal of almost anyone.

Special Ability: 5% bonus Kinetic Missile Damage per skill level and 10% bonus to Missile Velocity per level.
Moa The Moa was designed as an all-out combat ship, and its heavy armament allows the Moa to tackle almost anything that floats in space. In contrast to its nemesis the Thorax, Moas are most effective at long ranges where it's railguns and missile batteries can rain death upon foes.

Special Ability: 10% bonus to Medium Hybrid Turret optimal range per level and 5% bonus to shield resistance per level.
Osprey The Osprey offers excellent versatility and power for its low price. Designed from the top down as a cheap but complete cruiser, the Osprey utilizes the best the Caldari have to offer in state-of-the-art armor alloys, sensor technology and weaponry - all mass manufactured to ensure low price. In the constant struggle to stay ahead of the Gallente, new technology has been implemented in the field of mining laser calibration. A notable improvement in ore yields has been made, especially in the hands of a well trained pilot.

Special Ability: 20% bonus to mining laser yield per level. 10% bonus to capacitor use of shield transporters per level. 500% bonus to range of shield transporters.
Gallente Cruiser Description
Celestis The Celestis cruiser is a versatile ship which can be employed in a myriad of roles, making it handy for small corporations with a limited number of ships. True to Gallente style the Celestis is especially deadly in close quarters combat due to its advanced targeting systems.

Special Ability: 5% bonus to Medium Hybrid Turret Damage and Remote Sensor Dampener effectiveness per skill level.
Exequror The Exequror is a heavy cargo cruiser capable of defending itself against raiding frigates, but lacks prowess in heavier combat situations. It is mainly used in relatively peaceful areas where bulk and strength is needed without too much investment involved.

Special Ability: 10% bonus to Cargo Capacity per level. 10% bonus to capacitor need of remote armor repair system per level. 500% bonus to range of remote armor repair systems.
Thorax The Thorax-class cruiser is the latest combat ship commissioned by the Federation. While the Thorax is a very effective ship at any range, typical of modern Gallente design philosophy it is most effective when working at extreme close range where its blasters and hordes of combat drones tear through even the toughest of enemies.

Special Ability: 5% bonus to Medium Hybrid Turret damage per level and 5% less penalty to max capacitor for MicroWarpdrive usage per level.
Vexor The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks.

Special Ability: 5% bonus to Medium Hybrid Turret damage per level and 10% bonus to drone hitpoints, damage and mining yield per skill level.
Minmatar Cruiser Description
Bellicose Being a highly versatile class of Minmatar ships, the Bellicose has been used as a combat juggernaut as well as a support ship for wings of frigates. While not quite in the league of newer navy cruisers, the Bellicose is still a very solid ship for most purposes, especially in terms of long range combat.

Special Ability: 5% bonus to Medium Projectile Turret Rate of Fire and 7.5% bonus to target painter effectiveness per skill level.
Rupture The Rupture is slow for a Minmatar ship, but it more than makes up for it in power. The Rupture has superior firepower and is used by the Minmatar Republic both to defend space stations and other stationary objects and as part of massive attack formations.

Special Ability: 5% bonus to Medium Projectile Turret firing speed per level and 5% bonus to Medium Projectile Turret damage per level.
Scythe The Scythe-class cruiser is the oldest Minmatar ship still in use. It has seen many battles and is an integrated part in Minmatar tales and heritage. Recent firmware upgrades "borrowed" from the Caldari have vastly increased the efficiency of its mining output.

Special Ability: 20% bonus to mining laser yield per level. 3.5% bonus to tracking links per level. 500% bonus to range of tracking links.
Stabber The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space.

Special Ability: 5% bonus to Medium Projectile Turret firing speed per level and 5% bonus to max velocity per level.
Faction Cruiser Description
Ashimmu In those of the Empire's regions where naughty children are frightened into submission with tales of the Blood Raiders and their gallery of horrors, the terrible spear of the Ashimmu is known by all as a bringer of things worse than death. This is one of the few things that small children and capsule pilots generally agree upon.

Special Ability: 50% reduction in Medium Energy Turret capacitor use

Amarr Cruiser Skill Bonus: 10% bonus to Energy Vampire and Energy Neutralizer drain amount per level
Minmatar Cruiser Skill Bonus: 10% bonus to Stasis Webifier activation range per level
Cynabal The Cynabal was one of the earliest designs put forth by the Angel Cartel, and to this day it remains their most-used. The ship's origins are unknown, but as with most Cartel ships persistent rumors of Jovian influence continue to linger. Whether these tales have basis in reality or not, the facts are on the table: the Cynabal is one of the fastest, most powerful cruisers to be found anywhere.

Special Ability: 25% bonus to Medium Projectile Turret rate of fire

Minmatar Cruiser Skill Bonus: 5% bonus to Medium Projectile Turret damage per level
Gallente Cruiser Skill Bonus: 7.5% bonus to Medium Projectile Turret tracking speed per level
Opux Luxury Yacht The Opux Luxury Yachts are normally used by the entertainment industry for pleasure tours for wealthy Gallente citizens. These Opux Luxury Yacht cruisers are rarely seen outside of Gallente controlled space, but are extremely popular within the Federation.
Phantasm As with other Sansha ships, not much is known about the origin of this design. Its form — while harshly alien in shape — bears the mark of extremely advanced physics research, lines and corners coalescing to form a shape whose resilience and structural integrity are hard to match. Coupled with advanced hardpoint technology and an extremely efficient powercore, the Phantasm's legendary status is well-deserved.

Special Ability: 100% bonus to Medium Energy Turret damage

Amarr Cruiser Skill Bonus: 5% bonus to Medium Energy Turret tracking per level
Caldari Cruiser Skill Bonus: 5% bonus to Medium Energy Turret damage per level
Augoror Navy Issue The Navy-issued version of the Augoror cruiser is an extremely resilient piece of hardware able to provide very good support in fleet battles, but it is also a relatively nimble cruiser ideally suited for escort duties as well as smaller skirmishes. Created to fill a void within the ranks of the traditionally slow and lumbering Amarrian fleet, this vessel has fit in perfectly.

Special ability: 10% bonus to Medium Energy Turret Capacitor Usage and 10% bonus to Armor Hitpoints per level.
Caracal Navy Issue Created specifically in order to counter the ever-increasing numbers of pirate invaders in Caldari territories, the Navy Issue Caracal has performed admirably in its task. Sporting added defensive capability as well as increased fitting potential, it is seeing ever greater use in defense of the homeland.

Special Ability: 5% bonus Kinetic Missile Damage per skill level and 10% bonus to Missile Velocity per level.
Vigilant The Vigilant was the first Gallente design the Guardian Angels would steal and make their own, but it wouldn't be the last. Building on the Thorax's natural strengths, it is a deadly vessel both by itself and in fleet tandem. A group of these sluggers is a sight to fear.

Special Ability: 25% bonus to Medium Hybrid Turret damage

Gallente Cruiser Skill Bonus: 7.5% bonus to Medium Hybrid Turret tracking speed per level
Minmatar Cruiser Skill Bonus: 5% Bonus to MicroWarpdrive capacitor penalty by per level
Gila Taking what he had learned from his days in the Caldari Navy, Korako 'The Rabbit' Kosakami, Gurista leader, decided that he would rub salt in the State's wounds by souping up their designs and making strikes against his former masters in ships whose layout was obviously stolen from them. To this end the Gila, bastard twin of the Moa, has served him well.

Special Ability: 50% bonus to Heavy, Heavy Assault and light Missile velocity

Caldari Cruiser Skill Bonus: 5% bonus to Missile Kinetic damage per level
Gallente Cruiser Skill Bonus: 5% bonus to Medium Hybrid damage per level
Guardian-Vexor The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks.

Special Ability: 5% bonus to Medium Hybrid Turret damage per level and +1 extra Drone controlled per level.
Vexor Navy Issue The Vexor Navy-Issued cruiser was originally designed to carry advanced on-board technologies requiring a great deal of skill to operate, but at the last moment the Federation Navy decided to scrap the more complex designs in favor of simple upgrades to the standard Vexor's armor, shields, hull and fitting options. The result: a monster of a combat cruiser.

Special Ability: 5% bonus to Medium Hybrid Turret damage per level and 10% bonus to drone hitpoints, damage and mining yield per skill level.
Stabber Fleet Issue Responding to voices stating that the Stabber needed an upgrade to be viable as a fleet vessel of military standards, the Republic Fleet commissioned the creation of the Fleet Issue Stabber; a slower, hardier version of the original that packs quite a bit more firepower. Being as new as it is on the battlefield, the Fleet Issue Stabber hasn't seen many large engagements yet, but its engineers as well as Fleet command are very optimistic about its performance.

Special Ability: 5% bonus to Medium Projectile Turret firing speed per level and 5% bonus to max velocity per level.
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